How to Hack Lumber Tycoon 2 Xbox One
The Changelog is a Menu tab which allows players to see changes implemented into the game. Some updates will not display in it, one instance might be that the server is old and not updated, whereas private servers are, or simply not put there as a secret, or even a hint to an update. Often updates will not be put here so the players can discover them, such as the Sawmax 02L being added and not being announced with a few bug fixes in a morning update.
To view the Changelog, the player must open the Menu and click its tab. If the player wishes to view older updates, they must click the "Next" button, which is located at the bottom-right corner. To view previous pages, the button side opposite to the Next button, "Back", must be clicked.
Changelog |
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2020 | |
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September 10th | > Reduced fog to match more closely to original 2015 settings before lighting regressions |
August 27th | > Improved ferry stability |
May 19th | > Fixed money display underneath core UI |
Apr 27th | > Fix bug on mobile in which grab button stops appearing |
Apr 24th | > Exploit patches |
Apr 23rd | > Only 50 blueprints per player may be placed at a time |
Apr 20th | > Clock switch |
Apr 17th | > Fixed donate text entry on mobile |
Apr 16th | > Added headlight button for vehicles on mobile devices |
Apr 15th | > Added money display outside of leaderboard |
Feb 2nd | > Fixed physics network ownership failing for objects in trailers |
Jan 5th | > Antiteleporting |
2019 | |
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Jul 24th | > Localization fixes |
Jul 22nd | > Robux purchase returns increased x5 |
Jul 11th | > Spanish + Russian + Norwegian base localization |
Jun 10th | > Neon wire tuned down |
Jun 9th | > Money transfer fix |
Apr 5th | > Floating fix |
Jan 14th | > Money transfer failure reimbursement fix |
Jan 12th | > Bird axe |
Jan 7th | > Exploit patches |
2018 | |
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Dec 4th | > Gifts added. |
Oct 4th | > Candy is edible. |
Oct 2nd | > Cannot buy money before loading a save slot. |
Sept 28th | > Fixed amber axe loading |
Sept 27th | > Added halloween items |
Sept 3rd | > Torso mesh replacement |
Aug 31st | > Potential fix for save wipes when player disconnects while loading. |
Aug 13th | > Plank cross section freezing fix. |
Aug 12th | > Possible rock freezing fix. |
Aug 9th | > Tailgate fix. |
Aug 4th | > More car torque tunings. Cars should decelerate less aggressively, wheels hold position when there is no driver. |
Aug 3rd | > Car motors moved to HingeConstraints because RotateVs broke. May move back to RotateV if they get fixed and the old handling is preferred. |
Jun 27th | > Made large boxes lighter. |
May 16th | > Fixed placement bug when user mouses over skybox. |
May 14th | > Server validation for button remotes |
May 13th | > Patches |
May 11th | > Higher friction on conveyor belts |
May 10th | > Text rendering fix, fixed game freezing on startup. |
2017 | |
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Dec 4th | > Chop saw fix. |
Dec 2nd | > Gifts. |
Oct 4th | > Green pumpkin |
Sept 29th | > No donation caps. |
Sept 23rd | > Added something. |
July 31st | > Fixed sawmax 02L. |
Jul 28th | > Added sawmax 02L. |
Apr 15th | > Fixed dynamite on trees. |
Mar 11th | > Fixed saving issue for new players. |
Mar 9th | > Patched a slot duplication remote exploit. |
Mar 8th | > This morning due to a version controling issue and an update malfunction caused by nothing but my own neglegence, an update that was pushed caused the theming and mechanics from the Winter Event to return, but more harmfully, it caused everyone's money to save as $20,000,000 instead of their actual funds. The most efficient and least harmful to players way to address this is to revert the entire game state back 10 hours to before this update. Unfortuantely, if you made any progress in any server in the last 10 hours, regardless of if it was a broken server, that progress will be reverted. I know this is frustrating, and I'm deeply sorry. Contact me through Twitter if you lost any major progress during this time and I will try to help you. |
Feb 15th | > Winter event |
Feb 5th | > Fixed sleigh stability issues |
Jan 5th | > "Gray wood" blueprint structures won't save |
2016 | |
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Dec 31st | > Whitelist/blacklist exploit fixes |
Dec 25th | > Fixed sleigh, fixed blue presents |
Dec 24th | > Fixed buggy coniferous tree branch welding behavior on cutting. Let me know if you till see issues with this. |
Dec 11th | > Made day cycle more stable |
Dec 9th | > Added gifts |
Dec 5th | > Fixed bug preventing 2015 gifts from opening |
Dec 4th | > Extended 2015 gift code to work with more years |
Nov 25th | > Added icicle lights |
Nov 24th | > Added turkeys. |
Nov 20th | > Patched structure placement exploit. |
Nov 17th | > Fixed hat welding issue associated with hat to accessory transition. Thanks TheGamer101 for finding the bug! |
Oct 31th | > Happy Halloween! |
Oct 25th | > Axe name tooltip |
Oct 5th | > Fixed axe dropping. |
Oct 4th | > Fixed chop saw. |
Oct 3rd | > Security updates. |
Oct 1st | > Moved lighting dynamics to client |
Sept 25th | > Added 16 more wedges |
Sept 23rd | > Fixed bug in blueprint tool where all categories might not display if you did not have a blueprint in every category. |
Sept 12th | > Fixed changelog |
Sept 11th | > Miscellaneous fixes |
Aug 26th | > Added neon wire |
Aug 11th | > Moved trailer ball and socket joint from three concentric hinges and two dummy parts to a BallSocketContraint |
Jun 21st | > Added music to logic store |
Jun 20th | > Added logic store, newly featuring: |
Jun 17th | > Added straight switch conveyors |
Jun 15th | > Wires, buttons, levers, and pressure plates released. Some behaviour nuances may be subject to change |
Jun 14th | > Fixed fine art |
Jun 13th | > Fine art |
Jun 12th | > Slight code refactor on buttons and levers in preparation |
May 30th | > Patched a slot duplication exploit |
May 29th | > Fixed traveling land bug with doors |
May 28th | > Bases will not save on properties that have become unanchored (I have no idea how this happens) |
May 25th | > Axe duplication repatch |
May 19th | > Chat cleaned up, no buying multiple land slots. |
Apr 27th | > Ferry freeloading fix |
Apr 30th | > _xbox: fixed character rotation issue |
Apr 24th | > "Load / Save " changed to just "Load" to avoid misconception that users have to manually save |
Apr 21st | > Fixed bug where saves with the Floor2Large blueprint would not load |
Apr 20th | > Other menus and BLueprint menu cannot be open at the sAme time |
Mar 31st | > Free land exploit fix |
Mar 30th | > _xbox: Vehicle stability fixes |
Mar 23rd | > Fixed changelog |
Mar 17th | > Fixed Bob's wood grain |
Mar 11th | > Fixed dropping tools |
Mar 10th | > Duplication fixes |
Mar 6th | > Potentially fixed issue that might cause an autosave while loading to clear a save slot. |
Mar 2nd | > _xbox: opening menu while chatting and then closing menu will not cause you to get stuck |
Mar 1st | > Fixed whitelist gui issue |
Feb 22nd | > Snow boulders fixed |
Feb 16th | > Slots will save in the event of a server shutdown |
Feb 12th | > Fixed axes in backpack not saving on game exit |
Feb 11th | > Misc duplications fixes |
Feb 3rd | > Possible ferry vehicle reliablity improvement |
Feb 1st | > Blacklist crashing should be fixed |
Jan 31st | > Volcano boulders fix |
Jan 30th | > Experimenting with new physicsal properties. Tell me if you find any ususual physics behavior that wasn't occuring before. |
Jan 27th | > Vehicles will no longer claim network ownership of other vehicles. You won't be able to carry other trucks in your truck anymore, but this should alleviate issues with whitelisted friends driving near each other and ferry bugging when traveling with whitelisted friends. |
Jan 26th | > Fixed Hoover being unresponsive |
Jan 25th | > New region |
Jan 22nd | > Patched slot duplication exploit |
Jan 13th | >Fixed bug where character would freeze after getting up. I think this one was ROBLOX's fault. I still have no idea what caused it. |
Jan 12th | > Various duplication patched |
Jan 9th | > Money transfer system revised |
Jan 6th | > Fixed bug where characters would not float after dying |
Jan 2nd | > Fixed log abandon bug |
2015 | |
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Dec 29th | > Fixed bug where cut planks would be treated as logs and not save with the player's property (thanks sulz9523 for the detail repor) |
Dec 28th | > Fixed issue where plots would persist in a server if the owning player left the game while loading |
Dec 25th | > Gifts are off shelves and openable |
Dec 24th | > Patched duplication exploit |
Dec 17th | > Gift added to stores |
Dec 14th | > Fixed broken cars |
Dec 13th | > Patched an assortment of issues relating to things breaking when the character dies |
Dec 10th | > Decreased save time by ~85% for larger bases |
Dec 8th | > Decreased autosave frequency to help aleviate strain in servers with large data slots. Data still autosaves on exit. |
Nov 30th | > Fixed another ownerstring issue that could cause abandoned wood to not be interactable with again |
Nov 26th | > Fixed loose Y in land store sign. Used stronger glue. |
Nov 25th | > Flipped overwrite "Confirm" and "Back" buttons so that when entering the prompt, a user's mouse is default over the back button rather than confirm |
Nov 24th | > Replaced placeholder land store sign |
Nov 21st | > Fixed bug in which logs abandoned by players who left the game could not be interacted with again |
Nov 19th | > Fixed bug in which abandoned logs could not be interacted with again |
Nov 17th | > Returned swimming bodymovers to fix bug in which characters swam too high and would not lose health |
Nov 16th | > Sold out |
Nov 15th | > Fixed bug where autosave did not work on player exit |
Nov 14th | > Potentially fixed save slot overwrite issue |
Nov 13th | > Item cleanup now is linked to saved instances for manual reload |
Nov 6th | > Body movers retuned for physics update. |
Nov 5th | > Fixed squished image on reloaded hatchet box. |
Oct 15th | > Cherry meadow was fixed in some recent update; fixed now. |
Oct 14th | > Patched log wall-climb |
Oct 12th | > Addressed whitelist clientside exploit |
Oct 11th | > Pumpkins |
Sept 12th | > Made ground thicker at wood dropoff |
Sept 9th | > Network owner of wood sweeper moving parts is now set to server; should fix most power issues |
Sept 8th | > QA13: confidential |
Sept 7th | > Fixed bug in which data could be corrupted by overwriting with a blank save if metadata doesn't load correctly on startup |
Sept 6th | > Added pcall to catch, destroy, and reporte erred trees to see if that will resolve the tree growing issue |
Sept 5th | > Security patches |
Sept 4th | > For loaded loose items, networ ownership now is set to server |
Sept 3rd | > Fixed blueprints progress not showing |
Sept 2nd | > Admin save versioning |
Sept 1st | > Fixed game-breaking sawmill bug related to last update |
Aug 31st | > Milled planks are forced server ownership instead of defaulting to auto |
Aug 30th | > Server will shut itself down if server initialization fails(takes more than 8 minutes) |
Aug 29th | > Made wheel center return speed double wheel turn speed |
Aug 28th | > BETA |
Aug 27th | > Fixed issue where menu was accessible during server initializing on gamepad |
Aug 27th | >Fixed issue where metadata would not refresh if a player left and rejoined a server |
Aug 21st | > No mouseover check for vehicles |
Aug 20th | > P / D value reduced 1/19 to compensate for scaling factor change between solvers |
Aug 19th | > Hitch connection instances now receive network ownership |
Aug 18th | > Fixed a hilarious bug in which cars would only spawn hot pink |
Aug 17th | > Fixed vehicle breaking bug in which ownership of vehicle was forced to the server rather than the client. |
Aug 16th | > Network ownership is now dropped and forced to server immediately after an interaction ends as opposed to persisting for a player as long as they are in proximity of the part. This maybe fix conflictions with teams loading wood into beds. |
Aug 15th | > Added changelog |
Aug 14th | > If players characters are killed by phsyics issues (characters are destroyed), tools will persist on next respawn |
Aug 13th | > Double "open" door prompt fixed |
Aug 12th | > Fixed bug where entire trees could be fed into sawmills at once |
How to Hack Lumber Tycoon 2 Xbox One
Source: https://lumber-tycoon-2.fandom.com/wiki/Changelog
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